J'ai commencé Subnautica avec une game à hardcore.
It's amazing.
Un des rares jeux ou j'aime faire du cave crawling. The Forest aussi est excellent mais c'est tellement dark quand tu explore les grottes que ça devient une corvée. Subnautica il y a quand même un minimum de lumière mais la menace principale c'est l'oxygène qui fait que c'est un trip de claustro stressant as fuck. L'acquisition de blueprints et de technologie par le scanner est une bonne idée parce que c'est pas si far-fetched de penser qu'un scanner du genre pourrait reverse-engineer un morceau random à terre. Ça veut pas dire que le shrapnel contient assez de morceaux pour comprendre et construire la machine au complet, mais au moins le scanner te dit de quel équipement ça provient, et combien d'autres morceaux il aurait besoin pour te permettre de la construire.
Le base building est parmi les meilleurs que j'ai vu mais c'est pas tout le temps clair, surtout les pompes. Tu power un building et il va avoir de l'air, les pompes servent juste à te créer des path d'oxygène sur le seabed, pas à respirer dans ta base. I lost so much time fucking around with pumps and in the end I have no use for them with the rebreather.
The way the story is delivered is really good, because it pushes you to change gears and think fast. You're trying to build some shit because you don't think they'll come get you, but then you get an LZ and an ETA through the radio and you scramble to make it and no matter how advanced you are in your skills or tech, it will always be possible to just leave your starting point behind, scramble for some food and water and swim directly to the LZ in a last ditch effort. It's not like you wouldn't be able to make it if you didn't have that particular piece of equipment at the time you get the message, or it seems hopeless. You look at the beacon and you think "Fuck it, this might work" and go for it, it doesn't seem hopeless for arbitrary reasons, like yeah if only I had built this million dollar sub I could make it, no, you just grit your teeth and start swimming. On my first playthrough after a few hours I was still stumbling around trying to figure out shit, and then I got the message, left everything behind and made it to the LZ with a few minutes to spare. It felt like an actual survival trip where you have no idea who will come and rescue you so you prepare for the long haul, but then oh shit they're coming, fuck all of this, goodbye alien planet and I hope I make it.
Wildlife and fauna are both superb, but kinda glitchy sometimes. It's still pretty terrifying overall. It's the stuff of fucking nightmares when you get several hundred meters deep in the abyss and see horrifying monsters the size of a city block coming through. The physics are good, but understated as far as water goes. Take a game like Abzu where everything feels liquid and heavy, and play subnautica afterwards it feels like you're in air instead of water, but if subnautica had the same weight in the controls as abzu, it would be damn near impossible to do anything, especially catch fucking fish with your bare hands, so it's excusable.
Fucking brilliant game full srs.